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Make Simple Games (Without Coding) That Crush The App Store!
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What You'll Learn.
INSIDE A 65 MILLION DOWNLOAD GAME BUSINESS
Crushing Hyper-Casual Games was written by veteran game business owner, Trey Smith, who created one of the first popular hyper-casual games in 2014.  Since then, his company has amassed more than 65 million downloads all without coding.  Inside this tell-all book, you'll learn the specific strategies and concepts Trey's game company has used to have 8 different games break the Top 25 of the app store.
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Inside The Book.
Crushing Hyper-Casual Games is over 100 pages long and dives into the internal processes used by Trey and his team to consistently create hit games like Phases, The Pit, The Line Zen, Sky, Blue Edge, Bruce Lee:  Dragon Run, and more..  You'll learn exactly how to come up with the right game ideas, how to build those gmes without coding, finalize and prepare the game, and the specific systems, marketing techniques, and secrets used to push these games to the top of the app store.
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The 4 Core Sections.
While creating a hyper-casual game isn't difficult, there are definitely some important steps you'll need to know if you want to have success.  In this book, they are broken down into 4 sections:
  • The Idea: How to consistently come up with Trey's system
  • The Build: How to make your game (without having to code)
  • The Game: Secrets to level design, game design and more
  •  The Launch: How to get the game to the top of the app store
In this book, you'll find years of experience, and see the results of hundreds of thousands of dollars spent on trial, error, research and development.  This is the only book ever written that focuses solely on  hyper-casual game development and marketing.
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    Only $5.99.  Only Available Here.
    Ready to start building your own games?  Then get this digital book now.  The price is only $5.99, and it will be sent to you immediately.  Order now and start reading - and creating games - today.
    •  How to come up with killer game ideas for hyper-casual that can make it to the top of the charts (This is where you start. It's on page 14)   
    •  Creating games with wide demographics in mind (So important... on page 19)   
    •  How to build games without writing a single line of code (I’ll show you both how to use drag and drop software and also another, arguably easier way, on page 57) 
    •  How to make your game for free (literally spend nothing, can’t beat that… I go into detail about this on page 45 in the creation chapter)
    •  The 5 rules you absolutely can’t break if you want to have success with hyper-casual games (number 3 is the most important, it’s about the “size” and it’s not how big your app is… see that on page 77)   
    •  And much more...
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